Building Game Engines
CollectibleComponent.hpp
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1 #ifndef COLLECTIBLE_COMPONENT_HPP
2 #define COLLECTIBLE_COMPONENT_HPP
3 
4 #include "Component.hpp"
5 
7  public:
8  CollectibleComponent(int type);
10 
11  virtual void Update();
12  virtual void Render(SDL_Renderer* ren);
13  int GetType();
14 
15  private:
16  int type;
17 };
18 
19 #endif
CollectibleComponent(int type)
Definition: CollectibleComponent.cpp:3
virtual void Update()
Definition: CollectibleComponent.cpp:11
int GetType()
Definition: CollectibleComponent.cpp:17
virtual void Render(SDL_Renderer *ren)
Definition: CollectibleComponent.cpp:14
~CollectibleComponent()
Definition: CollectibleComponent.cpp:7
Definition: Component.hpp:10
Definition: CollectibleComponent.hpp:6