36 virtual void Render(SDL_Renderer* ren);
43 unsigned int m_currentFrame;
46 SDL_Texture* m_texture;
49 SDL_Rect m_src, m_dest;
Sprite(SDL_Texture *texture, TransformComponent *transform, int img_w, int img_h)
Definition: Sprite.cpp:3
Definition: Sprite.hpp:13
~Sprite()
Definition: Sprite.cpp:11
Definition: Component.hpp:10
virtual void Render(SDL_Renderer *ren)
Definition: Sprite.cpp:33
virtual void Update()
Definition: Sprite.cpp:15