Building Game Engines
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This is the complete list of members for AIControllerComponent, including all inherited members.
AIControllerComponent(TransformComponent *transform) | AIControllerComponent | |
AIControllerComponent(TransformComponent *transform, int radius, int type) | AIControllerComponent | |
Component() | Component | |
GetRadius() | AIControllerComponent | |
GetStartPosition() | AIControllerComponent | |
GetType() | AIControllerComponent | |
Render(SDL_Renderer *renderer) | AIControllerComponent | virtual |
Update() | AIControllerComponent | virtual |
~AIControllerComponent() | AIControllerComponent | |
~Component()=0 | Component | pure virtual |