Building Game Engines
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This is the complete list of members for CollisionComponent, including all inherited members.
CollisionComponent(TransformComponent *transform, TileMap *tilemap) | CollisionComponent | |
Component() | Component | |
Render(SDL_Renderer *renderer) | CollisionComponent | virtual |
Update() | CollisionComponent | virtual |
UpdateCollisions() | CollisionComponent | |
~CollisionComponent() | CollisionComponent | |
~Component()=0 | Component | pure virtual |