Building Game Engines
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This is the complete list of members for GameManager, including all inherited members.
AddCollectible(GameObject *collectible) | GameManager | |
AddEnemy(GameObject *enemy) | GameManager | |
Ai | GameManager | |
Fruits | GameManager | |
GameManager() | GameManager | inline |
NumCollectibles() | GameManager | |
NumEnemies() | GameManager | |
Render() | GameManager | |
SaveCollectibles(const char *filename) | GameManager | |
SaveEnemies(const char *filename) | GameManager | |
Start(GameObject *player, TileMap *tileMap, std::vector< GameObject *> Fruits, std::vector< GameObject *> Ai, SDL_Renderer *m_renderer) | GameManager | |
Start(GameObject *player, TileMap *tileMap, SDL_Renderer *m_renderer) | GameManager | |
Stop() | GameManager | |
Update() | GameManager | |
~GameManager() | GameManager | inline |