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Building Game Engines
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This is the complete list of members for GameManager, including all inherited members.
| AddCollectible(GameObject *collectible) | GameManager | |
| AddEnemy(GameObject *enemy) | GameManager | |
| Ai | GameManager | |
| Fruits | GameManager | |
| GameManager() | GameManager | inline |
| NumCollectibles() | GameManager | |
| NumEnemies() | GameManager | |
| Render() | GameManager | |
| SaveCollectibles(const char *filename) | GameManager | |
| SaveEnemies(const char *filename) | GameManager | |
| Start(GameObject *player, TileMap *tileMap, std::vector< GameObject *> Fruits, std::vector< GameObject *> Ai, SDL_Renderer *m_renderer) | GameManager | |
| Start(GameObject *player, TileMap *tileMap, SDL_Renderer *m_renderer) | GameManager | |
| Stop() | GameManager | |
| Update() | GameManager | |
| ~GameManager() | GameManager | inline |
1.8.13