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Building Game Engines
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This is the complete list of members for GameObject, including all inherited members.
| AddComponent(Component *c) | GameObject | |
| GameObject() | GameObject | |
| Input(SDL_Event e) | GameObject | |
| m_components | GameObject | |
| RemoveComponent() | GameObject | |
| Render(SDL_Renderer *renderer) | GameObject | |
| Update() | GameObject | |
| ~GameObject() | GameObject |
1.8.13