Building Game Engines
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This is the complete list of members for PhysicsComponent, including all inherited members.
Component() | Component | |
PhysicsComponent(TransformComponent *transform) | PhysicsComponent | |
PhysicsComponent(TransformComponent *transform, bool do_gravity) | PhysicsComponent | |
Render(SDL_Renderer *renderer) | PhysicsComponent | virtual |
Update() | PhysicsComponent | virtual |
~Component()=0 | Component | pure virtual |
~PhysicsComponent() | PhysicsComponent |