Building Game Engines
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This is the complete list of members for ResourceManager, including all inherited members.
AddGameObject(std::string name, GameObject *object) | ResourceManager | |
changeBlock(int valueBlock) | ResourceManager | |
ChangePlaceWhat(int to) | ResourceManager | |
currentTile | ResourceManager | |
GetGameObject(std::string name) | ResourceManager | |
GetGameObjects() | ResourceManager | |
GetInstance() | ResourceManager | static |
Input(SDL_Event e) | ResourceManager | |
LoadCollectibles(const char *filename) | ResourceManager | |
LoadEnemies(const char *filename) | ResourceManager | |
MakeEnemy(int x, int y, int range, int type) | ResourceManager | |
MakeFruit(int xpos, int ypos, int width, int height, int type) | ResourceManager | |
PausedInput(SDL_Event e) | ResourceManager | |
PausedUpdate() | ResourceManager | |
RemoveGameObject(std::string name) | ResourceManager | |
Render(SDL_Renderer *m_renderer) | ResourceManager | |
ResourceManager() | ResourceManager | inline |
SaveState(const char *name) | ResourceManager | |
Shutdown() | ResourceManager | |
Start(SDL_Renderer *m_renderer) | ResourceManager | |
the_renderer | ResourceManager | |
Update() | ResourceManager |