Building Game Engines
ResourceManager Member List

This is the complete list of members for ResourceManager, including all inherited members.

AddGameObject(std::string name, GameObject *object)ResourceManager
changeBlock(int valueBlock)ResourceManager
ChangePlaceWhat(int to)ResourceManager
currentTileResourceManager
GetGameObject(std::string name)ResourceManager
GetGameObjects()ResourceManager
GetInstance()ResourceManagerstatic
Input(SDL_Event e)ResourceManager
LoadCollectibles(const char *filename)ResourceManager
LoadEnemies(const char *filename)ResourceManager
MakeEnemy(int x, int y, int range, int type)ResourceManager
MakeFruit(int xpos, int ypos, int width, int height, int type)ResourceManager
PausedInput(SDL_Event e)ResourceManager
PausedUpdate()ResourceManager
RemoveGameObject(std::string name)ResourceManager
Render(SDL_Renderer *m_renderer)ResourceManager
ResourceManager()ResourceManagerinline
SaveState(const char *name)ResourceManager
Shutdown()ResourceManager
Start(SDL_Renderer *m_renderer)ResourceManager
the_rendererResourceManager
Update()ResourceManager