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Building Game Engines
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This is the complete list of members for ResourceManager, including all inherited members.
| AddGameObject(std::string name, GameObject *object) | ResourceManager | |
| changeBlock(int valueBlock) | ResourceManager | |
| ChangePlaceWhat(int to) | ResourceManager | |
| currentTile | ResourceManager | |
| GetGameObject(std::string name) | ResourceManager | |
| GetGameObjects() | ResourceManager | |
| GetInstance() | ResourceManager | static |
| Input(SDL_Event e) | ResourceManager | |
| LoadCollectibles(const char *filename) | ResourceManager | |
| LoadEnemies(const char *filename) | ResourceManager | |
| MakeEnemy(int x, int y, int range, int type) | ResourceManager | |
| MakeFruit(int xpos, int ypos, int width, int height, int type) | ResourceManager | |
| PausedInput(SDL_Event e) | ResourceManager | |
| PausedUpdate() | ResourceManager | |
| RemoveGameObject(std::string name) | ResourceManager | |
| Render(SDL_Renderer *m_renderer) | ResourceManager | |
| ResourceManager() | ResourceManager | inline |
| SaveState(const char *name) | ResourceManager | |
| Shutdown() | ResourceManager | |
| Start(SDL_Renderer *m_renderer) | ResourceManager | |
| the_renderer | ResourceManager | |
| Update() | ResourceManager |
1.8.13