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Building Game Engines
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This is the complete list of members for Sprite, including all inherited members.
| Component() | Component | |
| Render(SDL_Renderer *ren) | Sprite | virtual |
| Sprite(SDL_Texture *texture, TransformComponent *transform, int img_w, int img_h) | Sprite | |
| Update() | Sprite | virtual |
| ~Component()=0 | Component | pure virtual |
| ~Sprite() | Sprite |
1.8.13