Building Game Engines
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This is the complete list of members for Sprite, including all inherited members.
Component() | Component | |
Render(SDL_Renderer *ren) | Sprite | virtual |
Sprite(SDL_Texture *texture, TransformComponent *transform, int img_w, int img_h) | Sprite | |
Update() | Sprite | virtual |
~Component()=0 | Component | pure virtual |
~Sprite() | Sprite |