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Building Game Engines
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This is the complete list of members for TileMap, including all inherited members.
| Component() | Component | |
| GetNumCols() | TileMap | |
| GetNumRows() | TileMap | |
| GetTileRect(int x, int y) | TileMap | |
| GetTileType(int x, int y) | TileMap | |
| LoadMap(const char *filename) | TileMap | |
| PrintMap() | TileMap | |
| Render(SDL_Renderer *ren) | TileMap | virtual |
| SaveMap(const char *filename) | TileMap | |
| SetTile(int x, int y, int type) | TileMap | |
| TileMap(SDL_Texture *texture, int rows, int cols, int _TileWidth, int _TileHeight, int _mapX, int _mapY) | TileMap | |
| Update() | TileMap | virtual |
| ~Component()=0 | Component | pure virtual |
| ~TileMap() | TileMap |
1.8.13