Building Game Engines
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This is the complete list of members for TileMap, including all inherited members.
Component() | Component | |
GetNumCols() | TileMap | |
GetNumRows() | TileMap | |
GetTileRect(int x, int y) | TileMap | |
GetTileType(int x, int y) | TileMap | |
LoadMap(const char *filename) | TileMap | |
PrintMap() | TileMap | |
Render(SDL_Renderer *ren) | TileMap | virtual |
SaveMap(const char *filename) | TileMap | |
SetTile(int x, int y, int type) | TileMap | |
TileMap(SDL_Texture *texture, int rows, int cols, int _TileWidth, int _TileHeight, int _mapX, int _mapY) | TileMap | |
Update() | TileMap | virtual |
~Component()=0 | Component | pure virtual |
~TileMap() | TileMap |