Building Game Engines
Public Member Functions | Static Public Member Functions | List of all members
AudioManager Class Reference

#include <AudioManager.hpp>

Collaboration diagram for AudioManager:
Collaboration graph

Public Member Functions

void Start ()
 
void Shutdown ()
 
void Play (int clip)
 

Static Public Member Functions

static AudioManagerGetInstance ()
 

Detailed Description

Manages the audio of the game

Member Function Documentation

◆ GetInstance()

AudioManager * AudioManager::GetInstance ( )
static

Gets the instance of this audio manager (there can only be one)

◆ Play()

void AudioManager::Play ( int  clip)

Processes input for the audio

◆ Shutdown()

void AudioManager::Shutdown ( )

Shuts down the audio manager

◆ Start()

void AudioManager::Start ( )

Starts the audio manager


The documentation for this class was generated from the following files: