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Building Game Engines
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#include <AudioManager.hpp>

Public Member Functions | |
| void | Start () |
| void | Shutdown () |
| void | Play (int clip) |
Static Public Member Functions | |
| static AudioManager * | GetInstance () |
Manages the audio of the game
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static |
Gets the instance of this audio manager (there can only be one)
| void AudioManager::Play | ( | int | clip | ) |
Processes input for the audio
| void AudioManager::Shutdown | ( | ) |
Shuts down the audio manager
| void AudioManager::Start | ( | ) |
Starts the audio manager
1.8.13