Building Game Engines
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#include <AudioManager.hpp>
Public Member Functions | |
void | Start () |
void | Shutdown () |
void | Play (int clip) |
Static Public Member Functions | |
static AudioManager * | GetInstance () |
Manages the audio of the game
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static |
Gets the instance of this audio manager (there can only be one)
void AudioManager::Play | ( | int | clip | ) |
Processes input for the audio
void AudioManager::Shutdown | ( | ) |
Shuts down the audio manager
void AudioManager::Start | ( | ) |
Starts the audio manager