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Building Game Engines
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#include <ControllerComponent.hpp>


Public Member Functions | |
| ControllerComponent (TransformComponent *transform) | |
| ~ControllerComponent () | |
| virtual void | Update () |
| virtual void | Render (SDL_Renderer *renderer) |
| void | Input (SDL_Event e) |
Public Member Functions inherited from Component | |
| Component () | |
| virtual | ~Component ()=0 |
A component to give a game object controls
| ControllerComponent::ControllerComponent | ( | TransformComponent * | transform | ) |
Constructor
| ControllerComponent::~ControllerComponent | ( | ) |
Destructor
| void ControllerComponent::Input | ( | SDL_Event | e | ) |
Checks for input and updates accordingly

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virtual |
Does nothing
Implements Component.
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virtual |
Does nothing
Implements Component.
1.8.13