1 #ifndef SDL_GRAPHICS_PROGRAM_HPP 2 #define SDL_GRAPHICS_PROGRAM_HPP 36 void Input(
bool *quit);
76 const int frameDelay = 1000 / 60;
void Update()
Definition: Engine.cpp:58
void InitializeGraphicsSubSystem()
Definition: Engine.cpp:155
void Start()
Definition: Engine.cpp:127
Definition: Engine.hpp:20
~Engine()
Definition: Engine.cpp:9
void Render()
Definition: Engine.cpp:69
Definition: ResourceManager.hpp:14
void Input(bool *quit)
Definition: Engine.cpp:21
Definition: GraphicsEngineRenderer.hpp:8
void MainGameLoop()
Definition: Engine.cpp:84
void Shutdown()
Definition: Engine.cpp:143
Definition: AudioManager.hpp:10
bool getDoQuit()
Definition: Engine.cpp:15
Engine()
Definition: Engine.cpp:6