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Building Game Engines
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#include <GraphicsEngineRenderer.hpp>

Public Member Functions | |
| GraphicsEngineRenderer (int w, int h) | |
| ~GraphicsEngineRenderer () | |
| void | SetRenderDrawColor (int r, int g, int b, int a) |
| void | RenderClear () |
| void | RenderPresent () |
| SDL_Window * | GetWindow () |
| SDL_Renderer * | GetRenderer () |
| GraphicsEngineRenderer::GraphicsEngineRenderer | ( | int | w, |
| int | h | ||
| ) |
Constructor given The w and h for Renderer
| GraphicsEngineRenderer::~GraphicsEngineRenderer | ( | ) |
Destructor
| SDL_Renderer * GraphicsEngineRenderer::GetRenderer | ( | ) |
Gets a pointer to the renderer
| SDL_Window * GraphicsEngineRenderer::GetWindow | ( | ) |
Gets a pointer to the window
| void GraphicsEngineRenderer::RenderClear | ( | ) |
Clears the screen
| void GraphicsEngineRenderer::RenderPresent | ( | ) |
Renders the backbuffer to the screen
| void GraphicsEngineRenderer::SetRenderDrawColor | ( | int | r, |
| int | g, | ||
| int | b, | ||
| int | a | ||
| ) |
Sets the background color whenever the screen is cleared Given r g b for light hue and a for alpha level
1.8.13