| Building Game Engines
    | 
#include <GraphicsEngineRenderer.hpp>

| Public Member Functions | |
| GraphicsEngineRenderer (int w, int h) | |
| ~GraphicsEngineRenderer () | |
| void | SetRenderDrawColor (int r, int g, int b, int a) | 
| void | RenderClear () | 
| void | RenderPresent () | 
| SDL_Window * | GetWindow () | 
| SDL_Renderer * | GetRenderer () | 
| GraphicsEngineRenderer::GraphicsEngineRenderer | ( | int | w, | 
| int | h | ||
| ) | 
Constructor given The w and h for Renderer
| GraphicsEngineRenderer::~GraphicsEngineRenderer | ( | ) | 
Destructor
| SDL_Renderer * GraphicsEngineRenderer::GetRenderer | ( | ) | 
Gets a pointer to the renderer
| SDL_Window * GraphicsEngineRenderer::GetWindow | ( | ) | 
Gets a pointer to the window
| void GraphicsEngineRenderer::RenderClear | ( | ) | 
Clears the screen
| void GraphicsEngineRenderer::RenderPresent | ( | ) | 
Renders the backbuffer to the screen
| void GraphicsEngineRenderer::SetRenderDrawColor | ( | int | r, | 
| int | g, | ||
| int | b, | ||
| int | a | ||
| ) | 
Sets the background color whenever the screen is cleared Given r g b for light hue and a for alpha level
 1.8.13
 1.8.13