Building Game Engines
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#include <Background.hpp>
Public Member Functions | |
Background (SDL_Texture *texture) | |
~Background () | |
virtual void | Update () |
virtual void | Render (SDL_Renderer *renderer) |
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Component () | |
virtual | ~Component ()=0 |
The background for the game, acts as a component
Background::Background | ( | SDL_Texture * | texture | ) |
Constructor Texture is the background texture.
Background::~Background | ( | ) |
Destructor
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virtual |
Renders the background.
Implements Component.
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virtual |
Does nothing.
Implements Component.