Building Game Engines
Variables
ResourceManager.cpp File Reference
#include "ResourceManager.hpp"
#include "TileMap.hpp"
#include "Background.hpp"
#include "CollisionComponent.hpp"
#include "ControllerComponent.hpp"
#include "TransformComponent.hpp"
#include "AIControllerComponent.hpp"
#include "PhysicsComponent.hpp"
#include "Sprite.hpp"
#include "CollectibleComponent.hpp"
Include dependency graph for ResourceManager.cpp:

Variables

int xRed = 0
 
int yRed = 0
 
int currentTile = 0
 
int placeWhat = 0
 

Variable Documentation

◆ currentTile

int currentTile = 0

◆ placeWhat

int placeWhat = 0

◆ xRed

int xRed = 0

◆ yRed

int yRed = 0