Building Game Engines
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#include "ResourceManager.hpp"
#include "TileMap.hpp"
#include "Background.hpp"
#include "CollisionComponent.hpp"
#include "ControllerComponent.hpp"
#include "TransformComponent.hpp"
#include "AIControllerComponent.hpp"
#include "PhysicsComponent.hpp"
#include "Sprite.hpp"
#include "CollectibleComponent.hpp"
Variables | |
int | xRed = 0 |
int | yRed = 0 |
int | currentTile = 0 |
int | placeWhat = 0 |
int currentTile = 0 |
int placeWhat = 0 |
int xRed = 0 |
int yRed = 0 |